Once you finish using the spirit weapon (for 10 minutes), you won't be able to obtain another one for 10 minutes. However, to make sure all Adventurers have a fair chance of obtaining a spirit weapon, we added a 10-minute cooldown. We greatly increased their spawn rate so our Adventurers will be able to enjoy a steady pace of obtaining the spirit weapon buff while fighting monsters in the Elvia Realm zones. We hope this makes it less stressful when a spirit weapon first spawns, and some Adventurers may be able to use this to their strategic advantage. In response, we made a few adjustments in hopes of preserving the original design while supporting our Adventurers in the process.įirst off, spirit weapons will prioritize being bound first to you and your party members. After the initial update, while many Adventurers enjoyed utilizing these weapons, there were complaints that the weapon spawns weren't bound to the individual, as well as the difference in loot gained that was largely dependent on how long you retained a spirit weapon in your possession. There are three types of spirit weapons which are all "one-time use items," and each were designed while considering the unique characteristics of each monster zone of the Elvia Realm. We've increased the spawn rate of spirit weapons for all monster zones and monsters ranging from 2 to 35 times more than before. We've added the improvements and changes regarding the spirit weapons in Serendia Elvia Realm as we mentioned during CalpheON - Episode 2. will no longer interfere with your pets' looting in any shape or form. Pet abilities such as finding rare monsters, detecting rare monsters and resources, etc. Pets will now prioritize looting items over following your character, especially when you're on the move. After the update, regardless of how fast your character moves, you will find your pets looting most of the items they may have previously missed, and we've also made your pet's looting ability no longer affect other pet abilities such as finding rare monsters or detecting enemy players. Thus, we ended up modifying your pets to now prioritize looting items over movement. Many of our Adventurers gave us consistent feedback on this matter, so we looked into many different ways to improve this system through much deliberation and testing. However, this would make it so that the more your character moved, the slower your pets would loot. The pre-existing system was where your pets would follow your character's movements while looting along the way. We're implementing the improvements to how pets loot items as we mentioned during CalpheON - Episode 2.
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